

The same way Divination is practised around Gielinor, those memories must be thrown into the rifts to ease the damage the soul of the world has suffered after the assassination of Guthix and its following events.Īround the room, Automatons scan the area, in order to protect the memories of the Lord of Balance, and to prevent any intruders from taking them away. Within many shelves in the walls, are bottles of different sizes, from tiny to large, containing the precious memories of Guthix. At the very centre of the room a raging and turbulent vortex swirls the green energy of the Anima Mundi. A large doorway is blocked, with roots and debris.
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At that point it's possible to jump inside the crater to reach the Cache.Īrriving there, players will find themselves in a large ancient room, full of roots laying over walls that hide some kind of old-fashioned machinery behind. When the cache is ready, all capable colonies will have their rifts widen, and the rocks that usually hover above the green vortexes shall disappear, and these whirl become glowing portals. The second fastest method is teleporting to Falador via the lodestone and then running east. The fastest way to get to an open energy rift is by using a ring of duelling to teleport to the Mobilising Armies area and running north. It can also be entered via The Archivist in the Hall of Memories. While it appears every hour, the extra benefits for Divination only occur once every 3 hours. Guthixian Cache requires the player to hop into an energy rift, found at any of the wisp colonies (except the pale wisp and cursed wisp colonies) which appear for 10 minutes hourly, to collect memories of Guthix. There are no skill requirements for this Distraction and Diversion, but more points can be acquired at certain level thresholds. Guthixian Cache is a Divination-themed Distraction and Diversion. The next period's content will become available immediately, regardless of whether a player has logged out. This repeatable content has a hard reset.
